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Week 12: Gradient Texture Testing
Time to Save A big part of semester two would be efficiently managing time and optimizing workflow. Texturing can be tedious and time...
Jan 7, 2020

Week 11: Game Project Proposal
For the end of Semester One, we had to submit a Game Project Proposal that talks about our game and in what direction its headed in...
Jan 7, 2020


Week 11: Player and Camera Movement
In games like A Short Hike, Uncharted, Celeste, Hollow Knight and many more, you as a player spend a lot of time moving around the level....
Dec 9, 2019

Week 10: Version Control
During phase two, we were introduced to GitKraken which is a software that helps with version control and management of our project. This...
Dec 5, 2019

Week 10: Book Gameplay Prototype
Testing some Initial Ideas At this point we were coming up with some ideas based on gameplay and mechanics but were struggling to put a...
Dec 5, 2019

Week 9 - Building a Library of Triplanar textures
Learning by doing We have a limited time to design and develop a full game project and while we were working on various design aspects...
Dec 5, 2019


Phase 4 - Alright hear me out.
New Beginning Phase 3 was kind of like a roller coaster. We liked our ideas but were not really sure about it but still went with it just...
Nov 30, 2019
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